1. Scrum Planning Poker Points Games
  2. Scrum Planning Poker Guidelines
  3. Online Planning Poker Agile
  4. Agile Planning Poker Playing online, free
  5. Scrum Planning Poker Points Leaders

A story point is a metric used in agile project management and development to estimate the difficulty of implementing a given user story, which is an abstract measure of effort required to implement it. In simple terms, a story point is a number that tells the team about the difficulty level of the story. Difficulty could be related to complexities, risks, and efforts involved.

Planning Poker® / Scrum Poker One commonly used method during the estimation process is to play Planning Poker® (also called Scrum Poker). When using Planning Poker®, influence between the participants are minimized and therefore a more accurate estimation result is produced. Planning Poker is an agile estimating and planning technique that is consensus based. To start a poker planning session, the product owner or customer reads an agile user story or describes a feature to the estimators. Each estimator is holding a deck of Planning Poker cards with values like 0, 1. Planning Poker ® is the most common Agile technique that allows to establish the “size” of each story—taking into account time, risk, complexity and any other relevant factors—during the iteration planning meeting. Let’s play Planning Poker ®: During the iteration planning session, the Product Owner (PO) presents the user stories to. Story Points Story Points represent one of the most important sides of Scrum. They are deeply integrated in Scrum along with Planning Poker technology. The most common problem Scrum Teams stumble upon is the inability to evaluate the difficulty of a task and time cost correctly.

Scrum Planning Poker Points

Story point estimation, a kind of relative estimation, is typically performed at the Product Backlog Grooming Sessions and the Product Backlog is evaluated by the team who responsible for the actual development and testing work.

In order to make the Sprint Planning more efficient in practice, PO and the Team will make a rough estimation called product backlog grooming before the Sprint Planning and check for:

  • If the Sprint Plan is readily to be conducted efficiently?
  • Is there enough information to complete these matters?
  • Is the user story split reasonably?

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Games

Fibonacci number for Story Point

When the development team conducts an estimation, it is recommended to abandon the traditional “human-day” assessment method, using the point of the story point, using the Fibonacci number (1, 2, 3, 5, 8, 13, 21…) to estimate the story point (see Planning Poker article for detail).

How to do Agile Estimation?

Scrum Planning Poker Points Games

In order to do that each team would have to find a baseline story. It does not necessarily to be the smallest one, but the one that everyone within the team can resonate with. Once determined, sizing of all the user stories should be initiated by comparing them against the baseline.

When estimating new stories all you have to do is pick a story and say: “will this take longer than reference story x?” or “will it be less than reference y?” With enough reference stories there should be a suitable comparator to find a similar sized story and give it the same points or a bit more or a bit less based on a considered factor.

While estimating story points, we assign a point value to each story. Relative values are more important than the raw values. A story that is assigned 2 story points should be twice as much as a story that is assigned 1 story point. It should also be two-thirds of a story that is estimated 3 story points.

In addition, it is important to note that when the single story point of the assessment is greater than 21, the user story needs to be split again, and the single user story point is no more than 8 is the most rational state.

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Earlier this year we made two bold moves in our company towards improving the process to build our internal products and the custom software for our clients. The first change was convert the company from the traditional project management to Agile methodologies. So we started to look into Scrum which is an agile framework and decided to go all the way. We wanted to manage our entire business (from Sales to Software Development) using Scrum. So we reached out to one of the original authors of the Agile Manifesto, Mike Beedle and had him train everybody in the company both in Chicago and in Montevideo, Uruguay in his Enterprise Scrum framework, and we began the journey. It is already paying off even though we are still in the process of mastering and adapting it to our needs.

Scrum Planning Poker Guidelines

The second change involved communication across both co-located and distributed teams where we felt that information and knowledge was being missed due to the usage of too many communication tools. We started to look into different solutions that could fix this problem and we came across Slack. It didn’t take too long to realize this tool was a perfect fit for us. Since then we use email less and communication has been more effective, not to mention that knowledge can now be preserved and accessed more easily.

As I mentioned above, the entire company is now using Scrum so we do daily stand-ups, reviews, planning, retrospectives,planning-poker, backlog refinements etc. We are constantly looking for tools that help us get the best out of each session. We have been able to handle most of them successfully except for the planning poker session where we could not find any tool that could truly fulfill our needs. We had a pretty good idea of what we needed so we hacked together a 1.0 version of ourTangoCode Scrum Planning Poker for Slack real-time web app. The app can helpScrum Masters with either co-located or distributed Dev Teams quickly and easily create voting sessions by leveraging the Slack environment you already have. We think a lot of companies can benefit from this cool Scrum Slack tool.

If your company is using Scrum and Slack, the TangoCode Scrum Planning Poker for Slack is for you! The process to use it starts with somebody (usually the Scrum Master) signing in to the web app using Slack and preparing the poker session, for this he/she needs to invite the participants (usually the Dev Team). This is where Slack really comes in handy because now you have access to people already in your Slack and you simply pick and choose who will participate in the planning poker session. Once the Scrum Master has selected the participants and entered story names, the session can begin and each participant will receive an email to join the session. Below you can see a few images of the process:

Online Planning Poker Agile

The Scrum Master simply selects the story to be voted on and the participants will see a card deck showing theFibonacci sequence to use to place their vote. The beauty of this is that in real time participants can see who voted and who has not yet voted, while no one sees each other’s vote until all have voted. Once everyone has voted (or the 1-minute max time limit for voting is up) the system will calculate the final story point and the result is then revealed to every participant. The Scrum Master can override the calculated story point if the Dev team agrees on that. This process is repeated until all the stories have been voted on. Finally, the Scrum Master closes the session and you see all the stories and their corresponding story points.

You can find a few screens about this process below:

Agile Planning Poker Playing online, free

We found that this tool allows us to go through the planning poker sessions much quicker, easier, and in a more productive and interactive way. We hope it can help many in the Scrum community so we are just putting it out there for free*. For the techy ones interested in how we built this tool and what technologies we used, there will be a Part 2 coming up in the next few days…so stay tuned!

Scrum Planning Poker Points Leaders

* TangoCode authorizes the TangoCode Scrum Planning Poker app for Slack for free distribution and use of content, as long as attribution is included and the content is not changed or used for monetary purposes without explicit permission to do so. For license details see:http://creativecommons.org/licenses/by-nc-nd/3.0/legalcode

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